Extended Reality (XR)—an umbrella
term covering Virtual Reality (VR), Augmented Reality (AR), and Mixed
Reality (MR)—is no longer limited to industry and gaming. Libraries are now
becoming active producers of XR content, helping learners, researchers, and
community members create immersive digital experiences.
As AI, 3D modeling tools, and
no-code XR platforms become more accessible, libraries can evolve from XR
consumers to XR creators, adding new value to education, digital literacy,
and community innovation.
Why XR Content Creation
Matters in Libraries
|
Benefit |
Description |
|
Promotes Digital Creativity |
Users learn 3D design, storytelling, and spatial media skills. |
|
Supports STEM and Vocational Education |
Enables simulation-based learning and virtual prototyping. |
|
Boosts Research & Innovation |
XR becomes a tool for data visualization, architecture, archaeology,
and medical studies. |
|
Strengthens Library Visibility |
XR labs attract partnerships, grants, and collaborations. |
|
Empowers Local Communities |
Cultural heritage digitization and AR storytelling projects thrive. |
Types of XR Content Libraries
Can Help Create
1. 360° Photos & Videos
- Virtual campus tours
- Local history documentation
- Event capturing
- Makerspace tutorials
Tools: Insta360, GoPro Max, Google Street View Studio




