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Tuesday, 2 December 2025

Training Librarians for XR Competencies: Building Skills for the Immersive Future of Libraries

 



As libraries evolve into technology-rich learning hubs, the role of librarians is rapidly shifting from traditional information mediators to immersive technology facilitators, digital creators, and XR learning mentors. For libraries to successfully implement AR, VR, and MR services, librarians must be equipped with the right XR competencies, pedagogical skills, and digital confidence.

This blog outlines the essential skills, training models, and capacity-building strategies that libraries and LIS schools must adopt to prepare a workforce capable of leading XR-enabled learning environments.

 

Why Librarians Need XR Skills

Reason

Description

Libraries are becoming XR Learning Labs

XR adoption is growing in academic, public, and special libraries.

Users need hands-on support

Librarians must guide students, researchers, and community members in XR usage.

XR literacy is part of digital literacy

Understanding spatial computing is the next frontier.

New services demand new competencies

XR content creation, 3D modeling, and immersive pedagogy require training.

LIS professions are evolving

Future librarians will manage immersive content, XR labs, and experiential learning spaces.

 

Core XR Competencies for Librarians

Librarians need a blend of technical, pedagogical, managerial, and safety-focused skills to effectively run XR services.

 

1. Technical Competencies

Device & Hardware Handling

  • VR headset setup (Meta Quest, HTC Vive, Pico)
  • MR devices (HoloLens, Magic Leap)
  • AR-enabled tablets & smartphones
  • 360° cameras and spatial audio devices

Software & Tools

  • AR creation tools (Assemblr, Zappar, Adobe Aero)
  • VR environments (Unity, Unreal Engine)
  • 3D modelling (Tinkercad, Blender)
  • 3D asset platforms (Sketchfab, Polycam)

Lab Management

  • Device calibration & troubleshooting
  • Room-scale safety configurations
  • Hardware cleaning & maintenance
  • Network and storage management

 

Sunday, 30 November 2025

XR Content Creation in Libraries: Empowering Users and Expanding Digital Possibilities

 

Extended Reality (XR)—an umbrella term covering Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—is no longer limited to industry and gaming. Libraries are now becoming active producers of XR content, helping learners, researchers, and community members create immersive digital experiences.

As AI, 3D modeling tools, and no-code XR platforms become more accessible, libraries can evolve from XR consumers to XR creators, adding new value to education, digital literacy, and community innovation.

 

Why XR Content Creation Matters in Libraries

Benefit

Description

Promotes Digital Creativity

Users learn 3D design, storytelling, and spatial media skills.

Supports STEM and Vocational Education

Enables simulation-based learning and virtual prototyping.

Boosts Research & Innovation

XR becomes a tool for data visualization, architecture, archaeology, and medical studies.

Strengthens Library Visibility

XR labs attract partnerships, grants, and collaborations.

Empowers Local Communities

Cultural heritage digitization and AR storytelling projects thrive.

 

Types of XR Content Libraries Can Help Create

1. 360° Photos & Videos

  • Virtual campus tours
  • Local history documentation
  • Event capturing
  • Makerspace tutorials

Tools: Insta360, GoPro Max, Google Street View Studio

Saturday, 29 November 2025

How to build XR Labs in Libraries: A Practical Guide for Implementing AR/VR/MR Services

 

Libraries across the world are evolving from passive information centres into active creators of immersive learning experiences. After understanding the potential of AR/VR/MR, the next major step for forward-looking libraries—academic, public, or special—is the creation of an XR Lab.

An XR Lab (Extended Reality Lab) is a dedicated space where users can explore Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR) and 360° digital environments for learning, training, research, and innovation.

This guide outlines how librarians can plan, design, implement, and sustain an XR-enabled learning environment.

 

1. Why Libraries Need XR Labs

Libraries with XR Labs gain significant advantages:

  • Support for STEM, vocational, technical, and professional learning
  • Opportunities for immersive research (anatomy, architecture, engineering)
  • Hands-on simulation-based learning
  • Enhanced information literacy and digital literacy
  • Increased user engagement and footfall
  • Establishment of the library as a technology and innovation hub

Friday, 28 November 2025

AR/VR/MR in Libraries: Transforming User Experience Through Immersive Technologies

 

What is AR, VR, and MR? (Quick Infographic)

Technology

What It Does

User Devices

AR – Augmented Reality

Adds digital elements on top of the real world

Mobile, Tablet, AR Glasses

VR – Virtual Reality

Creates a fully immersive digital world

VR Headset + Controllers

MR – Mixed Reality

Merges digital objects with the physical world and allows interaction

HoloLens, Magic Leap

 

Why XR (AR/VR/MR) Matters for Libraries

Libraries are shifting from information storage to experiential learning ecosystems. XR enables:

  • Immersive learning experiences
  • Enhanced visualization for complex subjects
  • Collaborative and interactive learning
  • Skill-based, hands-on simulations
  • High engagement and curiosity-driven exploration

 

Wednesday, 26 November 2025

Call for Papers – upcomming issue (Vol. 1, Issue 2) of JLII



 Call for Papers – upcomming issue (Vol. 1, Issue 2) of Journal of Library Insights & Innovations

  • ISSN: 3107-9652

We are pleased to announce the launch of the Journal of Library Insights & Innovations (JLII), a Gold Open Access journal dedicated to advancing research and practice in the field of Library and Information Science (LIS). We invite researchers, academicians, LIS professionals, and scholars to submit their original research articles, case studies, review papers, and innovative practices for the upcomming Issue (Vol. 1, Issue 2), scheduled for publication in December 2025.

Scope & Topics

The journal welcomes contributions on, but not limited to, the following areas:
✔ Library Management & Services
✔ Open Source Software for Libraries
✔ Digital Libraries & Institutional Repositories